Welcome to the Isle of Lumen, a land once known for its hospitality and kindness. Until recently, however, that title could have held out to this day. Trouble brews in the Northern Expanse, and everyone on every corner of the Isle has taken notice. Though anyone is hardly prepared to admit it, the entire Isle is about to trial its willness and power as an evil, rebellious group emerges after months, or even years of careful strategy-making and planning. Join as one of seven races and six classes. Become a Nomad, a Shopkeeper, or anything else you can imagine. But when the time comes to choose...where will you stand?
City of Töfrar The City of Töfrar is the northernmost city of Lumen, and is subjected to extremely cold and windy conditions. There is only one main trail to this city, unless of course you are willing to brave the Sea of Háski to reach it. This city is home to many vampires. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
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Wastelands When precipitation-high winds coming from the Gulf of Friður hit the Laurus Mountains and Valley, they are completely rained out. This leaves the farther-north Wastelands a dry and abandoned expansion of land, met with similar weather conditions that Töfrar faces: freezing and windy. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
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Laurus Valley and Mountains The Laurus Mountains is the largest mountain range in Lumen, dwarfing the Smár Mountains to the east, and making any mountains in the south look like mild hills in the landscape. The mountain range is split into three parts, as two rivers coming directly from the Northern Sea meet as one. Between the northern most third, directly below the wasteland, is where the Laurus Valley lies. Though the mountains themselves are not fit for traveling over, the Valley has proven to be a quick route to the Village of Brir from Töfrar. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
Ingen Forest The Ingen Forest is a main obstacle in the main route to and from the City of Töfrar, making it a less-than-popular attraction for most nomadic groups. The Ingen Forest is one of the most feared areas in all of Lumen. Beasts of all shapes and sizes reside here, their once human-like intelligence gone beyond all chances of returning. It is so feared that most will chance straying from the main path and take one around the forest. One advantage is that most beginning fighters will venture in a small amount to try their hand at battling the weaker creatures inside. The center however, is almost certain death. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
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Village of Brir The most western city on the Isle of Lumen, Brir generally has very wet and cold weather, as it is located at the very edge of a peninsula just north of the Gulf of Friður. The only way to get to Brir is through Vestur City, east of it, or through a path no considered marked, which is through the Laurus Valley. Though not a very easy place to get to, Brir generates much popularity, and is a common stop for the travels of many nomads. This city is mainly home to the Human race. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
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Vestur City Vestur City is a very populated city, one of the most in Lumen, despite the common rainfall for the area. Located only a few miles east of the Western Sea, Vestur has the benifits of wide land for growing crops and the nearby Brir City for fish and other sea food. This city is home to many Angels. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
Piskrà City Piskrà City, though not home to many inhabitants, is instrumental in the stability of Lumen. It is the closest city to the Bàrn Island, which is located almost directly north of it, as Piskrà is located near the center of a peninsula. This city is home to Werewolves. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
Bàrn Island A small island located about ten miles North of Piskrà City, Bàrn Island is home to the Isle of Lumen Council, as well as four other small cities. The main way to reach the main island is by boat to Piskrà City, which normally takes no more than two hours, or even less. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
Klöra Harbor Though very small and quite distanced from the rest of Lumen, Klöra Harbor makes a great profit from fishing, which is the main (and practically only) form of income for this small town. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
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Mani Lake Home to a great deal of water inhabitants, Mani Lake is the largest inland body of water on Lumen, and is a popular secluded rest stop for nomads. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
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Town of Vindur Directly north of the Böle Forest, Vindur is popular for its crops, as most of the surrounding land is open plains. If you head into the unfarmed meadows and hills surrounding the cities, it is not uncommon to spot or even befriend a dragon or other creature on its way to or from the Laurus Valley. This village is home to Demons. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
Böle Forest Though not nearly as deadly as it's counterpart, the Ingen Forest is home to many dangerous creature, and should not, in any way, be underestimated. The locals, luckily, have taken the hint from the Ingen Forest and made a trail around the western edge of the forest to link the Town of Vindur and Flöi Village, though many people may be willing to venture inside. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
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Flöi Village Located directly south of the Gulf of Friõur, the Flöi Village is located at the coast of the western landscape to meet the Western Sea only a short walk away. It is home to many Humans. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
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Brü Village Located directly between the river that splits the Laurus Mountains far up north and and Böle Forest, Brü Village is the destination of choice to any aspiring apprentices. Regarded as the best place to learn just about any of the six classes, a small school of sorts has been created to teach any young person coming through one of the six classes. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
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Stòr Lake Located in the center of the Isle of Lumen, Stòr Lake is most easily accessible when heading east out of the Town of Vindur. This lake has many of the same creatures, both benevolent and malevolent, that Mani Lake does. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
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Town of Veifa Located near the border of the Southern and Western Seas, Veifa is a rather large city for the spacious land it surrounds. Though it may take the average nomad several days to make it here, it is well work the travel for the hospitality this large town offers. It is home to High Elves. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
Fljòt City Located directly below the Town of Umergõ, Fljõt City is rather busy, despite being in a rather vacant area. Many shops and business are set up there, and it is a main area to go to as a nomad if you are ever in need of supplies. It is home to Dark Elves. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
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Suöur City Suöur City is the most southern city on the Isle of Lumen, and is most popular for its potion-making and blacksmith work, which goes directly to Fljòt City, where the demand for such fine objects is very high. This makes such blacksmiths and apothecary owners rather prosperous despite Suöur itself not being all too visited. It is home to many Werewolves. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
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Town of Umergõ The Town of Umergõ resides in an area surrounded by water, whether it be rivers or the Djüp Sea, which accounts for more than half of what would be the Southern Sea. There are presently three ways in and own, one path leading to the Brü Village, another leading to Mani Lake, and the last to Fljòt City. The latter makes Umergõ a popular rest stop on the way to this main city, though it does not offer much but shelter and a few shops. Moderators: Càrrec Lahey, Hyacinth Erasmus, Alissa Lennox
Archives Here lies the remains of threads that have passed on. Only under certain circumstances will they be returned to their formal glory. Moderators: Càrrec Lahey, Hyacinth Erasmus